> ## Documentation Index
> Fetch the complete documentation index at: https://docs.newt.bot/llms.txt
> Use this file to discover all available pages before exploring further.

# Pond Empire

> Grow a pond, hatch newts, raid your friends and team up in colonies.

<Info>
  One pond per person, the same on every server. Shells and pearls are game money: nobody can buy them or cash them out, and they never turn into Newt coins.
</Info>

## <Icon icon="water" size={24} /> Start your pond

<Steps>
  <Step title="Open your pond">
    Run `/pond view`. Your puddle starts with 500 shells and an egg that hatches in 10 minutes.
  </Step>

  <Step title="Collect and sell">
    Your pond makes flies on its own until it's full. `/pond collect` moves them to your jar, where nobody can steal them. `/pond sell` turns them into shells at this hour's price.
  </Step>

  <Step title="Upgrade">
    Spend shells with `/pond upgrade` so your pond makes more.
  </Step>
</Steps>

The buttons under `/pond view` do the everyday things in one click. A button turns green when it's ready, and the panel updates itself for an hour after you last use it. The picture turns muddy when your pond gets dirty (below 80%, worse below 50%), and after a click it shows you doing it.

## <Icon icon="calendar-check" size={24} /> Every day

<AccordionGroup>
  <Accordion title="Daily, weekly and monthly rewards" icon="gift">
    ```plaintext theme={null}
    /pond daily
    ```

    * Shells, a chance at an egg, and a streak bonus that grows for 20 days.
    * Day 7 adds a Speckled egg, day 30 a Golden egg, and day 100 two Golden eggs.
    * The weekly and monthly bonuses come with your first claim after they're due.
    * A **Hibernation charm** saves your streak through one missed day.
  </Accordion>

  <Accordion title="Hunt, forage, fish and swarm" icon="bug">
    ```plaintext theme={null}
    /pond hunt
    /pond forage
    /pond fish
    /pond swarm
    ```

    Hunt every 10 minutes, forage every 5, fish every 15 and call a swarm every hour. You get flies, shells and items, and now and then an egg or a pearl.
  </Accordion>

  <Accordion title="Clean and feed" icon="broom">
    ```plaintext theme={null}
    /pond clean
    /pond feed
    ```

    A dirty pond makes fewer flies, down to half. You can clean every 6 hours. Feeding once a day costs a few flies, grows young newts by 8 hours, and gives your pond +15% flies for 6 hours.
  </Accordion>
</AccordionGroup>

## <Icon icon="arrow-trend-up" size={24} /> Grow your pond

<CodeGroup>
  ```plaintext Syntax theme={null}
  /pond upgrade [item] [levels]
  ```

  ```plaintext Example theme={null}
  /pond upgrade item:Lily pads levels:5
  ```
</CodeGroup>

Leave out `item` to browse every upgrade. Leave out `levels` to buy as many as you can afford.

| Kind | What it does |
| - | - |
| Habitat | Flies per hour |
| Attractors and decor | Multiply your flies |
| Storage | Fly jars let your pond hold more, and a deeper burrow keeps more shells safe |
| Defense | Thorn hedge and murky water stop raids, the hiding rock hides flies, and the alarm frog DMs you |
| Nursery | Faster hatching, more incubator slots and room for more newts |

When you can afford it, `/pond relocate` moves you to the next biome. Your upgrades start again, except the nursery, but everything makes more.

| Biome | Flies | Cost to move there |
| - | - | - |
| Puddle | ×1 | Where you start |
| Garden Pond | ×1.5 | 4,000 shells |
| Creek | ×2.5 | 100,000 shells |
| Lake | ×4 | 5 million shells |
| Bayou | ×7 | 200 million shells |
| Mystic Spring | ×12 | 6 billion shells |

At the Mystic Spring, once you've earned 10 billion shells since you last started over, `/pond metamorphosis` starts you over in a puddle for slime tokens. They buy perks that last forever. You keep your newts, eggs, items and pearls.

## <Icon icon="egg" size={24} /> Newts

Eggs hatch into larvae, which grow into efts after 12 hours and adults after 36. Rarer newts have better stats. Each biome can hatch four more species.

<CodeGroup>
  ```plaintext Syntax theme={null}
  /newt job <newt> <job>
  ```

  ```plaintext Example theme={null}
  /newt job newt:Pip job:Raider
  ```
</CodeGroup>

* **Workers** make your pond produce more. Efts can work too.
* **Raiders** steal from other ponds. Adults only.
* **Guards** make raids on you less likely to work. Adults only.

<AccordionGroup>
  <Accordion title="Hatch eggs" icon="egg">
    ```plaintext theme={null}
    /newt hatch [egg]
    ```

    Hatches what's ready and puts the best eggs from your basket in the incubator.
  </Accordion>

  <Accordion title="See and look after them" icon="paw">
    ```plaintext theme={null}
    /newt list [member]
    /newt info <newt>
    /newt dex [member]
    /newt heal [newt]
    /newt rename <newt> <name>
    /newt release <newt>
    ```
  </Accordion>

  <Accordion title="Breed two adults" icon="heart">
    ```plaintext theme={null}
    /newt breed <first> <second>
    ```

    Opens at the Lake. The new newt takes after its parents, and now and then is a rarer species.
  </Accordion>

  <Accordion title="Trade" icon="handshake">
    ```plaintext theme={null}
    /newt offer <member> <newt> [price] [their_newt]
    ```

    You both need to have reached the Garden Pond, with Discord accounts at least 30 days old. 5% of the shells goes in tax.
  </Accordion>
</AccordionGroup>

## <Icon icon="mask" size={24} /> Stealing

<CodeGroup>
  ```plaintext Syntax theme={null}
  /pond raid <member>
  /pond snatch <member>
  ```

  ```plaintext Example theme={null}
  /pond raid member:@Alex
  ```
</CodeGroup>

* A raid sends your raiders after the flies in someone's pond, up to 30% of what isn't hidden. If they're caught, your raiders get hurt and you pay a fine.
* A snatch tries for the shells in someone's wallet. Shells in your `/pond burrow` are safe. Both accounts must be at least 14 days old.
* You can raid and snatch every 30 minutes.
* A new pond is safe for 2 days, until it leaves the puddle or steals. A pond that was just raided is safe for 2 hours.
* Get raided, and you have an hour to raid back with a bonus.
* Passive mode in `/pond settings` keeps you safe, but you can't steal either.

## <Icon icon="people-group" size={24} /> Colonies and events

<AccordionGroup>
  <Accordion title="Colonies" icon="house-flag">
    ```plaintext theme={null}
    /colony create <first> <second>
    /colony join <name>
    /colony invite <member>
    /colony donate <amount>
    /colony upgrade <perk>
    /colony info [name]
    /colony top [period]
    /colony leave
    ```

    A colony pools shells into boosts for every member. It holds 10 members, and up to 25 with upgrades. Starting one costs 5,000 shells, and its name is picked from two lists.

    Each week, every member of the top three colonies in the Colony War wins pearls: 15, 10 and 5. The leader also has `/colony kick`, `/colony transfer` and `/colony privacy`.
  </Accordion>

  <Accordion title="Events" icon="bolt">
    Now and then, playing sets off an event in the channel: a fly swarm, rain, a drought, a snake or a heron's nest. Tap the button to join. With heron bait, `/pond heist` starts a heist yourself.
  </Accordion>
</AccordionGroup>

## <Icon icon="circle-info" size={24} /> Good to know

* Flies in your jar and shells in your burrow can't be stolen.
* Shop prices and rewards grow with your pond.
* `/pond top` ranks ponds here or everywhere. `/pond achievements` pay pearls and unlock titles.
* Pearls buy Golden eggs, growth tonics, hatching warmth and hibernation charms. [Bump crates](/engagement/bump-reminder#open-a-crate) can drop them too.
* `/pond guide` explains the game inside Discord.
* To turn it off in your server, switch off the **Pond Empire** category on the dashboard's **Commands** tab. To keep it to some channels, use a channel rule on the [Advanced Permissions](/permissions#advanced-permissions) tab.

**Permission:** Everyone


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